Timing:
Two 22-minute halves with a running clock.
There will be a 3-minute half time and 3 minutes between games.
All teams should be warmed up and ready to take the field for the next game.
There will be one central horn used for all timing.
1 horn to signify the beginning of the game.
1 horn to signify the beginning and end of halftime.
1 horn to signify the end of the game.
Rules:
Lax For The Cure will follow all US Lacrosse & NFHS Rules as it pertains to each age level with the following tournament specific modifications:
There are NO timeouts.
During an injury timeout, clock will run.
8-meter shots will be played out if the horn sounds for the end of the game or half.
If the 8-meter is already in play when the game horn sounds, then the game is done at the time of the horn
If a shot is in flight and was released from a stick prior to the horn and goes in the goal – Ruling “good goal”.
Alternate possession – The team listed first on the schedule receives the first alternate possession. After the initial possession is awarded, the possession will then alternate.
1 Yellow card – the player must sit for 2 minutes, running clock, the official will keep the card time on the field.
2 Yellow cards – the player must sit the remainder of the game. And may return to the next game.
RED card (Player) – The player must sit the remainder of the game and the NEXT game.
RED card (Coach) – the coach must leave the game and remain away from the game until the completion of the game.
3/4th Grade:
- 12 v 12 full field
- Modified checking
- 3 Second rule for good defensive positioning is implemented.
- NO minimum pass rule
- The 4 goal rule will NOT be used
5/6th Grade:
- Transitional checking
- NO minimum pass rule
- The 4 goal rule will NOT be used
7/8th Grade:
- Full Checking
- The 4 goal rule will NOT be used
Score keeping:
There will be a flip chart and score sheet on all fields.
Officials will record the scores and coaches will sign off on them.
Coaches are responsible to change the flip charts.
All official scores will be kept at tournament headquarters.
Playoff seeding determined with the following tiebreakers in order:
*IF THERE IS A 3 WAY TIE WITHIN ONE OF THE TIEBREAKERS – IT WILL NOT BE USED AND SEEDING WILL BE DETERMINED BY THE NEXT APPLICABLE TIEBREAKER*
1) Record
2) Head to Head
3) Goals Against
4) Goal Differential
5) Goals For
** Play-off games will be one 22-minute game, running clock, no half time, and no timeouts. **
** In play-off games: The higher seeded team will receive the first alternate possession. **
** If there are any forfeits, the average goals against in total actual games played will be added to the total goals against to the team that won by forfeit.**
Play-off overtime (FAST N’ FURIOUS):
The first team to score wins.
Each team will select three players plus a goalie to play full-field 3v3.
Teams will set up with one girl on the draw and two on the circle.
There is no offsides.
The alternate possession will continue into the overtime period and will not reset.
If there is time remaining on any Card, the time remaining will carry over into the overtime.